

A sequel, Alan Wake II, was announced for release in 2023.Ĭhiefly written by Sam Lake, Alan Wake took over five years to create.
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Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the game's release. In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The story follows bestselling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
Alan wake remastered differences windows#
The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022. And who doesn’t want even cooler games? Oh, and speaking of cooler games… the faces have changed up a bit.Alan Wake is an action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. With the extra time being allotted for Volume 2, this should allow us include these features we didn’t have the budget for the first time around. The biggest problem we ran into the first time around was the devs just needing a couple extra days to add stuff like keybinding, resolution options, and other accessibility options. It’s up to the devs to make it make sense. So first and foremost, Lovecrafting? What does that mean!? Is it crafting your own Lovecraft world? Is it a survival game with Cthulhu monsters? Are you crafting love in the time of monsters? Who knows. What’s up with Dread X Collection Volume 2? Well, here’s the brass tacks: I’ll thank all of our fans by getting to the juicy details you’re all here for. I won’t bore you with any more self-indulgent sentimentality. Let’s take what we learned from the first, and come back with someone even better. So when it came time to take stock of our experience and plan path forward, the answer was obvious. Watching streamers play it and having new fans reach out was incredible, and gave me a whole new love for this industry. What was even better was the audience’s reaction. So much so that as soon as we finished the first, Every step of the process-from gathering the team, laying out the plan, producing the collection, to clicking the release button-was a dream come true. I was blown away by the level of quality, professionalism, and overall excitement of every member of the team. None of those stories could be further from the experience of working on the Dread X Collection. Missed release windows, horrible business dealings, dishonest partners, etc. I’ve heard horror stories about indie development. We created the project based on the idea that you can make something fresh and interesting without a billion-dollar budget and months of crunch.

DREAD X COLLECTION 2 – The Devs and DetailsĪ little over a month ago on May 26th, we had the honor of launching our very first video game: Dread X Collection.
