

Next we scale chaos damage and area damage in our tree and gear, where possible. First, we dual wield them to bring our explosion chance to approx 40% (Depending on how they stack). The idea is to scale this as much as possible. "Enemies you kill have a 20% chance to explode for 25% of their life" Luckily it can be done of an extreme budget! Welcome to Dela's OBLITERATE wander build guide!Īfter having a ton of success this challenge league I wanted to share my experience so that others can replicate the joy I have had this league. Feel free to post if you have success with something different! I will be posting more and adding to the main page as more info becomes known about Prophecy and test results come in. Note there are other viable Ascendancy choices, these are just the few that standout to me. The last 2 points are not the best though. It has the potential to be EXTREMELY good if they interact positively. This one has a lot of potential but I need to test the new "Powerful Precision" node and how the projectile return mechanic interacts with pierce and also with frost wall. Before I get into details below, please note that almost any ascendancy will work! Choose one that fits your playstyle best. GEMS: No changes or additions to relevant skill gems for this buildĪSCENDANCIES: With many changes to various ascendancies and the addition of 2 more points totaling 8, the choice of optimal ascendancy is wide open. PASSIVE TREE: A few minor changes to the passive tree.
#Poe obliteration build upgrade#
However unlikely, imagine an upgrade for Obliteration! Possible items upgraded via prophecy? We will see. The price of this item may be quite high unfortunately. It is just great and makes the occultist build even better/more viable. Seems to fit the build well.Ĭospri's Will - This item will very likely be best in slot. Can Corrupt +1 frenzy or +1 curse, hopefully they are cheap. Hinekora's Sight - Lots of potential to be a great item.
#Poe obliteration build Patch#
With the release of the patch notes, it appears this build will be even better in 2.3! More testing is needed but here are my thoughts and points for the build:
